Step-by-step walkthroughs for the jobs that span more than one screen.
Add one machine by hand, or bring in a whole collection from a spreadsheet or Pinside.
List a game for sale, record the sale, and keep its history after it leaves.
Collect a whole venue in one pass, then pay the location its share.
Track door revenue at a venue where the games are set to free play.
Collect cash from the change machine and tokens from each game, and watch tokens out against tokens counted.
Book a game to a player for a date range, chase it back, and record what they pay.
Keep the member roster for a club or museum, record dues, and see who has lapsed.
Bill a customer for a repair or parts, print or email the invoice, and mark it paid.
Log meter readings by hand, or import them from Stern Insider and Jersey Jack.
Import a Stern .SPB backup to save the game's settings, and download it to restore the game.
Keep each Jersey Jack USB backup in Pinventory, with its audit readings, ready to restore.
Stock your parts list, order what runs low, receive it, and handle a short shipment.
Track bill validators, card systems and coin mechs, move them between games, and count their value.
Log a repair with parts and labor, and set reminders for the work that repeats.
Put a QR code on each game so players can report a problem without an app.
Log a problem, see what a player sees when they report one, assign it, and close it with the repair.
Publish your venues and game lists to pinballmap.com from your own account.
Connect Insider so Stern games sync machines, meters, and tech alerts on their own.
Create a token, read your data from your own tools, and choose whether it may add to it.
Longer pieces on running a route, and on what the software does about it.
What a route costs you when the records live in a notebook, a spreadsheet, or somebody's memory.
Moving a route off a spreadsheet, screen by screen: import your sheet, set the splits, collect a location in one pass, and let the reminders watch the dates.
Resale value, edition, era-specific maintenance, and a specialist parts supply: where a pinball machine stops behaving like general amusement equipment.
The kinds of tools that exist for running games on location, and which of them handle the money side at all.
The five stages every dollar travels: place the game, set the split, record the collection, pay the location, read the reports.
Getting a rented game back on time, and getting the rental income into the same books as the rest of the route.
Let a player report a broken game from their phone, and see where a hand-written sign stops working.
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