
List a game, record the sale, and keep its history after it goes.
Go to the machine page and use the Sell button in the header. Pinventory then asks which of the two you mean: the game is for sale, or the game is already sold.
The Sell button belongs to owners and managers. It disappears once the machine is sold.

Choose Mark For Sale and enter your asking price. The machine stays in your fleet and keeps earning, collecting, and logging maintenance as normal.
A For Sale card now appears on the machine page. From there you can edit the asking price, open the Pinside Marketplace to advertise it, or remove the listing if you change your mind.
Listing a game changes nothing on the shop floor. Players can still play it and you still collect from it until you mark it sold.

When the deal closes, use Mark Sold. Enter what it actually sold for, the date, and the buyer.
The buyer comes from your contacts, so the sale is tied to a real person you can look up later. You can create the contact without leaving the dialog.

The machine leaves your active fleet and its page becomes read-only. Nothing is deleted. Every maintenance log, collection, audit reading, and part you fitted stays attached to it.
Your reports still count the sale, so the money you put in and the money you got out stay in the same picture. Find sold games through Fleet history or the global search.
